Resume/CV

FREDRIK HENRIKSSSON

Phone: +4670 661 73 14
E-mail: fredrik.henriksson@futuregames.se
LinkedIn: http://se.linkedin.com/in/fredrikhenriksson

 

 

 

 

 

 

 

CAREER GOALS

  • Work in the game industry with game design and level design.
  • To work at a company with high focus on quality and knowledge.
  • I want a career where I can gain experience and level up my skills as a designer.

 

SUMMARY OF QUALIFICATIONS

    • Quality assurance tester at Paradox Interactive (Games tested: Magicka, The Showdown Effect, War of the roses, Impire, Dungeonland, Levithan warships, knights of pen and paper, Cities in Motion 2 etc)

    • Game designer and level designer with experience from three large game projects at Futuregames as well as several independent projects.

    • Quality assurance tester for the game Unmechanical

    • Over three years of game design studies at university and advanced vocational education.

    • Game / Level design teacher at Futuregames and Forsbergs.

    • Design advisor for several game companies.

    • Event host / Community manager / tech at Mojam Humble bundle indie games event together with Oxeye game studio, Mojang and Wolfire games.

    • Extensive knowledge of Quality Assurance from Gotland university where I tested several games in various development builds from alpha to final.

 

EDUCATION

- Futuregames Advanced vocational education – Aug 2012

  • Game Design, Level Design

- Luleå University of TechnologyJune 2010

  • Game Design

- Gotland UniversityJanuary 2010

  • Quality Assurance in Games

- Tibble High School  – April 2004

  • Business, Administration, Project and Entrepreneurship

 

WORK EXPERIENCE

Neat corporation, Singleplayer Level designer 

- The GD Studio, Multiplayer Level designer

Tequila Works, Game design, Level design, cut scene, visual scripting (Unreal Blueprint).

In my role I was part of a small game design puzzle team that designed new and exciting challenges for the areas in Rime.

- Oxeye Game Studio / Mojang, Level design, game design, story, quality assurance, community manager for the game Cobalt.

- Alientrap games, Level design, quality assurance for the game Apotheon.

- Paradox Interactive, Quality assurance.

- Event host / Community manager, The Mojam event was a streamed 60 hour game development event done for charity together with the humble bundle. With many thousands of viewers and 81,581 Mojam copies distributed at a total of $458,330.98 raised for charity together with Oxeye game studio, Mojang and Wolfire games! www.humblebundle.com

- Hemmakväll AB, Deputy Store Manager Feb 2010 – Sept 2010
Responsibility for the store and staff, Business, staff coaching, customer orders.

- Granngården AB, Store division manager February 2005 – June 2009
Responsible for several store sections, staff coaching, Business and contact with suppliers.

Quality assurance titles: Magicka, The Showdown Effect, War of the roses, Impire, Dungeonland, Levithan warships, knights of pen and paper, Cities in Motion 2 etc.

 

COMPUTER SKILLS

- Game Engines: Unreal Engine, Unity 3D, Hammer, DaisyMoon (Cobalt), Galaxy Editor (Starcraft 2)

- Other Programs/Tools: Blueprint, Redmine, JIRA, Photoshop, Google SketchUp, Sony Vegas Pro, Hansoft, Pivotal Tracker, Adobe InDesign, Word, Excel, Powerpoint.

- Limited knowledge: Autodesk Maya, JavaScript

 

LANGUAGES

- Swedish: Native language
- English: Advanced knowledge

 

ACTIVITIES AND INTERESTS

Games, paper and pen role playing, level design, music, writing, movies, reading, mythology.


REFERENCES

Available upon request, also look at my recommendations!